In this case, they didn’t.
Why build an entire city from scratch, implementing every detail - before having more feedback on how the citizens are going to use the space? Alongside this real-life example, the visceral and collaborative aspects of using Lego make for a great activity to teach the Agile principles.
Laurent and Roman who designed the whole game explain: "For our workshop, we formed 10 teams, consisting of 10 participants each, with each team member taking on a different role in building the city (architect, construction, city owner etc. ) They had three hours to build an area of a city, following a unique vision, but also including useful features. In the end, teams were also required to integrate all the individual city areas, adding another challenge to an already (potentially) complex process."
"Despite the strict timeline, the participants were pleased by how well they were able to adopt Agile ways of working to build their cities whilst embracing collaboration, creativity and leadership" adds Severine.
‘The critical factor which has determined the workshop success was a learning framework. We’ve developed an approach to introduce agile principles and values to the participants, embed them into gameplay to experience agile mindset in action and, finally, reflect on the key concepts to get insights. This strong linkage connects all the parts of the workshop together and makes it real learning and transformation, not just having the fun of playing with Lego.’ said Roman Lobus, Senior Agile Coach at why innovation!.
And Lola to conclude: "It's the first time for me to facilitate a game like this for such a large crowd. It went really well and it was amazing to see the level of engagement of the people in the room. I could see they really enjoyed it and had good fun!"
Slava Moskalenko (PST and Agile Coach) observed that “I was the coach of two teams who were constructing the residential area of the city. During the first iteration they learnt that they should regularly ask for my feedback – even if something wasn’t yet complete - and show a little empathy to accommodate for any changes. This, combined with reflecting on their key learnings and committing to improvements, helped them to succeed."
- “pulling work” - avoiding over-committing, breaking down features into specific tasks, and deliberately sequencing development of the city’s features
- seeking validation from the owner as soon as possible - using Lego to create a quick example and get feedback on colour, height, etc.
The Lego Game was facilitated by Slava, Roman, Severine, Amit, Lola, and Laurent (from left to right on the picture)! Don’t be shy to connect with them via LinkedIn.